Infernals

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Infernals: The Devils are Here

Exalted MUSH uses this homebrew writeup [1] which provides 2e-style Infernals with Yozi Charm trees, including a great deal of fan-Yozis. The document contains sub-links to other documents covering each particular Yozi's Charms, including General and Heretical Charms. However, some tweaks are needed for this to work here. Please see further details below.

Please also keep in mind that Infernal Charms are frequently gross, shocking, disturbing and/or downright bizarre. Not even wants that in their face. Please exercise due good taste.

Lore Considerations

Of Fallen Titans

In 2e, it's known that Ta'akozoka died, and the land they fell in became the fertile Greenfields of the far North. Mardukth is heavily implied to be the Neverborn He Who Holds in Thrall. For our game, it is assumed that Ta'akozoka yet exists, and some other explanation leads to Greenfields. Where He Who Holds in Thrall is concerned, well... 3e material on the Neverborn is scarce, but it doesn't really matter if a Neverborn's name needs to change for our continuity in the future. In other words, don't worry about this kinda discrepancy. Just have fun!

The Reclamation

It doesn't exist. At least, it doesn't exist as 2e portrayed it. There is no mad scramble in Hell. No master plans for any specific Infernal to find a place in. The Yozis know that they won't be able to find their freedom this easily or this early, if it is even possible. But the Yozis have invested a bit of themselves into these twisted blessings. The glories and victories of their Chosen resonate as something akin to a luxurious banquet of ego-stroking prayer, and flagrant defiance of the traitorous gods. Thus, the Yozis sincerely desire to see the Infernals succeed at slaying hated rivals, conquering nations, achieving great feats of sorcery and whatever else that Infernal wishes to do which further exults and spreads Yozi power. In return, the Green Sun Princes enjoy the backing of Hell. Only the most disrespectful, disruptive, and destructive renegade would find themselves completely cut off.

Nature of Charms

Reiterating what's stated in the writeup, the Charms used by Green Sun Princes are not the Charmss used by Primordials directly, but rather the resonant power that emerges from a Solar Exaltation that has been twisted and stuffed to the brim with Yozi Essence. So, although there is an unmistakable sympathy between the two, Yozis are not "made out of these Charms" nor do they directly learn Charms the Green Sun Princes invent. Infernals still possess their own spark of Primordial Essence though, and can cultivate it in ways that the Yozis have not anticipated.

Castes, Unwoven Coadjutor, and Urges

Though they were originally five distinct Castes, the Solar Exaltations no longer bear such. The Caste of specific Infernal Exaltations shifts depending on the nature of the new Exalt. Furthermore, an Infernal's Urge, Coadjutor, and Caste Yozi do not need to all be the same. One might have Malfeas as their Caste Yozi, a Heranhal for their Unwoven Coadjutor (descended of the Ebon Dragon, via Alveau), and a Pyrian Urge.

What kind of Demon plays host to an Infernal Exaltation is entirely random. One's Caste, Secondary, and Tertiary Yozis are emergent from the host's own personal resonance with the themes of respective Yozis, and the specific Urge (and corresponding Torment) often emerges as an extension of an obsession, tendency, psychosis, etc, the candidate possessed before Exaltation. Still, it's UNUSUAL for these things to not line up to some degree.

Mechanics

Caste Yozi

As a clarification, when an effect such as a Solar's Supernal Ability or the Infernal Caste Yozi allows purchasing of Charms of a higher Essence rating, this also qualifies the character for purchasing upgrades/re-purchases for said Charms. It does NOT count for enabling effects which come into play when the character reaches higher Essence, and it does not provide a bonus in dice rolls calling for Essence.

Traits

Merits

Id

Modified
Effect: Virtue Flaw is replaced with a limit break listed from the solar limit section.
Reason: Virtue Flaws are a second edition concept, this term was almost certainly included in error.

Mutations

Banned
Reason: We have supernatural merits from 3e core and Lunars, this is needless complexity.

Charms

All Heretical charms, save for the ones explicitly mentioned in the Heretical tab, are banned by default

Just as Solars cannot intermingle their mighty mastery of Ability-based Charms with the wholly-different flow of Martial Arts Charms, neither can Infernals, save for effects which are Permanent/Innate in some way, and their basic Excellencies. Contrary to TDAH rules, here, whether a given Yozi Excellency can appropriately benefit a Martial Arts roll is the same as any other roll using a Yozi Excellency, and has nothing to do with any relation between the Martial Art and the Yozi. This may mean that some styles are not a great match with some Yozi, but overall should not be a massive hindrance to an Infernal Martial Artist.

Craft Charms

As we are using the Craft rules/charms from this Craft Revamp, any Infernal Charms which specifically and only operate on the Craft system (there shouldn't be any) are considered to not exist, and removed from any pre-requisite lists for other Charms.

Infernals who select Craft as a Caste or Favored Ability may purchase these Charms at Favored/Caste Costs. If Craft is a selected Caste ability, treat your Essence as +2 higher when determining what Craft charms you qualify for.

Although listed as Craft Charms, Infernal Charms, lore-wise, aren't truly Ability-based Charms. It is assumed that many Yozis possess powers of crafting and artifice which COULD be Charms, and this collection is the amalgamation of all of them for mechanical convenience and sanity.

First <Yozi> Excellency

Modified
Effect: Referred to as, "Excellent <Yozi> Nature" as the distinction between 1st, 2nd, and 3rd excellencies is gone in third edition.
Infernals also have the excellencies of their caste, secondary, and tertiary yozis automatically. Further excellencies are added if
the Infernal has Essence 4+ and acquired at least five charms from a given Yozi.

Second <Yozi> Excellency

Banned
Reason: Second excellencies do not exist in Third Edition, the first excellency may be used to enhance static values as its solar
counterpart.

Mantle of Primordial Mercy

Banned
Reason: This charm is only relevant to a house rule this MUSH does not use.

Unbridled Joy of Creation

Banned
Reason: No mote expanders.

Law Above All

Modified
Effect: The threshold is now less than the infernal's essence, rather than equal to or less than.
Reason: Mostly keeping this from getting awkward if used between player characters.

Soul-Sand Devil Shintai

Modified
Effect: While dematerialized, a cloud of silvery sand winks in and out of existence around your body.
This allows others to perceive your location at +1 difficulty, though not necessarily the nature of what they are observing.
If the observer has an effect which allows them to perceive dematerialized spirits active, this increase to difficulty is
negated for them and they can see your actual appearance if they succeed on their roll to notice you.

Obsessive Enactment Precision

Modified
Effect: This charm cannot be used on a task less difficult than one that would be considered a Serious Task
in the social influence system. Likewise, the bonus pool of willpower does not refill the main willpower pool
when the designated task is complete.
Reason: Expendable pool regen bonuses get out of hand quickly.

Brook No Trespass

Banned
Reason: Balancing the mote economy.

Love Begets Love

Banned
Reason: Little to no functional benefit, encourages disruptive concepts.

Umbilical Noose Escape

Banned
Reason: See previous reason.

Womb Darkness Retention

Banned
Reason: Little to no functional benefit, encourages disruptive concepts.

The Little Monster

Banned
Reason: See previous reason.

Passion-Driven Maelstrom

Banned
Reason: There are a lot of ways to do damage to a region, this one is just weirdly edgy for no good reason.

Doppelganger Genesis Evocation

Banned
Reason: Listed as to be fixed by the original document maintainer, has not been fixed yet.

Charm Concept: Mad

Modified
Effect: The lunar exalted are never subject to the negative effects of charms with the Revelation keyword,
though they are aware of them.
Reason: Avoiding specific, hostile bonuses against other exalt types.

Oramus' Transgression - Essence Impossible

Banned
Reason: Second excellencies do not exist in Third Edition, and this charm requires them.

Composer of the Numinous

Modified
Effect: The mote pool effect is removed from this charm.
Reason: No pool expanders.

Empty Stomach Frustration

Banned
Reason: No mote expanders.

Merry Boar Rampage

Banned
Reason: Balancing the mote economy

Door-Splintering Juggernaut Motion

Modified
Effect: Move, Rush, and Disengage actions are enhanced instead.
Reason: The original charm's writeup erroneously includes second edition terminology.

Reassuring Slave Chorus

Modified
Effect: Mote regen cannot occur in battle.
Reason: Balancing the mote economy.

Uncrowned Beast King

Modified
Effect: Cloud Ascends the Mountain Stance is banned.
Reason: See previous

Poetic Doomed Adversary Exultation

Banned
Reason: See previous.

Titanic Spawn Uncountable

Allowed
Reason: Not really that much more powerful than some sorcerous workings, also some neat flavor.

Fourth Soul Charms

Allowed
Reason: A bit more custom content, not too outlandish.

Insatiable Aura Unchained

Allowed, Modified
Effect: Lillun does not exist in this setting, the Yozis have individual artifact receptacles for the exaltations as physical objects called, "Reliquaries"
instead. Attempting to circumvent the obviousness of this charm follows the logic of magics of concealment and deception rather than
painlessness or perfect cutting.
Reason: If you don't know about Lillun, you're better off not knowing.