Solars: Difference between revisions

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= Charms =
= Charms =
== Craft ==
== Craft ==
All canon Craft Charms are replaced by those found in [https://docs.google.com/document/d/1MFdI_e4_OsW4YdBEV19ZhssdBWTB2d68GtHluUMndKw/edit# Universal Craft Revamp by Sandact6].


=== Tireless Workhorse Method ===
Any Solar-specific Craft Charms not found in this document can be added below.
''This Charm is removed. Skip it when checking any Charm requirements.''


=== Efficient Craftsman Technique ===
=== Breach-Healing Method ===
''This Charm is removed. Skip it when checking any Charm requirements.''
''Retained with edits''<br>
'''Prerequisite Charms:''' Flawless Restoration Methodology


=== Dragon Soul Emergence ===
== Lore ==
''This Charm is removed. Skip it when checking any Charm requirements.''
=== Flowing Mind Prana ===
''Update Charm as follows.''<br>
'''Cost:''' 10m, 1wp; '''Mins:''' Lore 3, Essence 1<br>
'''Keywords:''' Mute<br>
'''Prerequisite Charms:''' Harmonious Academic Methodology<br>
Through a carefully crafted tutoring session, the Solar's student gains (higher of Solar's Lore or 3) dots of Abilities, or up to (Solar's Lore/2, rounded up) dots of Attributes, though new ratings cannot exceed the Solar's own. For every two dots learned in this manner, the Solar may confer or strengthen an intimacy as per the canon writeup of this Charm.


=== Copper Spider Conception ===
Player characters incur experience debt for raising traits in this way; a given Storyteller character can only benefit from this Charm once per story.
''This Charm is removed. Skip it when checking any Charm requirements.''


=== God-Forge Within ===
''This Charm is removed. Skip it when checking any Charm requirements.''
=== Summit-Piercing Touch ===
''This Charm is removed. Skip it when checking any Charm requirements.''
=== Time Heals Nothing ===
''This Charm is removed. Skip it when checking any Charm requirements.''
=== Ages-Echoing Wisdom ===
Replace ''major slots'' in the text with 7.
== Lore ==
=== First Knowledge's Grace ===
=== First Knowledge's Grace ===
''Update Charm as follows.''
''Update Charm as follows.''<br>
'''Cost:''' --; '''Mins:''' Lore 3, Essence 1<br>
'''Cost:''' --; '''Mins:''' Lore 3, Essence 1<br>
'''Type:''' Permanent<br>
'''Type:''' Permanent<br>
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'''Prerequisite Charms:''' Flowing Mind Prana<br>
'''Prerequisite Charms:''' Flowing Mind Prana<br>
This Charm permanently upgrades Flowing Mind Prana with the capabilities of this Charm's canon writeup.
This Charm permanently upgrades Flowing Mind Prana with the capabilities of this Charm's canon writeup.
=== Flowing Mind Prana ===
''Update Charm as follows.''
'''Cost:''' 10m, 1wp; '''Mins:''' Lore 3, Essence 1<br>
'''Keywords:''' Mute<br>
'''Prerequisite Charms:''' Harmonious Academic Methodology<br>
Through a carefully crafted tutoring session, the Solar's student gains (higher of Solar's Lore or 3) dots of Abilities, or up to (Solar's Lore/2, rounded up) dots of Attributes. For every two dots learned in this manner, the Solar may confer or strengthen an intimacy as per the canon writeup of this Charm.
This Charm cannot target oneself.
Player characters incur experience debt for raising traits in this way; a given Storyteller character can only benefit from this Charm once per story.


=== Hidden Wisdom Bestowal ===
=== Hidden Wisdom Bestowal ===
''Update Charm as follows.''
''Update Charm as follows.''<br>
'''Cost:''' 5m<br>
'''Cost:''' 5m<br>


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=== Selfsame Master Instructor ===
=== Selfsame Master Instructor ===
The single Charm or Spell the Lawgiver chooses to teach replaces the Ability or Attribute dots normally conferred by Flowing Mind Prana.
The single Charm or Spell the Lawgiver chooses to teach replaces the Ability or Attribute dots normally conferred by Flowing Mind Prana.
== Melee ==
=== Glorious Solar Saber ===
The weapon produced by this charm may take the form of any melee tag artifact weapon from 3e core (p.594-597) selected upon learning this charm,<br>
though the form itself may only be changed once per story. Players are encouraged to roleplay this as some new or different development of skill<br>
in melee combat but this is not required.

Latest revision as of 03:43, 22 February 2023

Charms

Craft

All canon Craft Charms are replaced by those found in Universal Craft Revamp by Sandact6.

Any Solar-specific Craft Charms not found in this document can be added below.

Breach-Healing Method

Retained with edits
Prerequisite Charms: Flawless Restoration Methodology

Lore

Flowing Mind Prana

Update Charm as follows.
Cost: 10m, 1wp; Mins: Lore 3, Essence 1
Keywords: Mute
Prerequisite Charms: Harmonious Academic Methodology
Through a carefully crafted tutoring session, the Solar's student gains (higher of Solar's Lore or 3) dots of Abilities, or up to (Solar's Lore/2, rounded up) dots of Attributes, though new ratings cannot exceed the Solar's own. For every two dots learned in this manner, the Solar may confer or strengthen an intimacy as per the canon writeup of this Charm.

Player characters incur experience debt for raising traits in this way; a given Storyteller character can only benefit from this Charm once per story.

First Knowledge's Grace

Update Charm as follows.
Cost: --; Mins: Lore 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Flowing Mind Prana
This Charm permanently upgrades Flowing Mind Prana with the capabilities of this Charm's canon writeup.

Hidden Wisdom Bestowal

Update Charm as follows.
Cost: 5m

Tireless Learner Method

This Charm is removed, until it can be reworked.

Selfsame Master Instructor

The single Charm or Spell the Lawgiver chooses to teach replaces the Ability or Attribute dots normally conferred by Flowing Mind Prana.

Melee

Glorious Solar Saber

The weapon produced by this charm may take the form of any melee tag artifact weapon from 3e core (p.594-597) selected upon learning this charm,
though the form itself may only be changed once per story. Players are encouraged to roleplay this as some new or different development of skill
in melee combat but this is not required.