https://exalted.mushhaven.com/index.php?title=Systems&feed=atom&action=historySystems - Revision history2024-03-28T22:55:37ZRevision history for this page on the wikiMediaWiki 1.38.1https://exalted.mushhaven.com/index.php?title=Systems&diff=1470117&oldid=prevSpring: Made sure the venture system was accessible in google docs permissions, updated the craft link too just to be sure.2024-01-26T23:05:14Z<p>Made sure the venture system was accessible in google docs permissions, updated the craft link too just to be sure.</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/1W2ACN5wN1OyqG3amqtmhaa8xJePkfCdQXu4ejWCUjkU/edit Venture System by Sandact6]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/1W2ACN5wN1OyqG3amqtmhaa8xJePkfCdQXu4ejWCUjkU/edit<ins style="font-weight: bold; text-decoration: none;">?usp=sharing </ins>Venture System by Sandact6]</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/1PePhQj-QUWjAnclBTvZ1u36XtfEZNkxiuQYQKjOyC_4/edit<del style="font-weight: bold; text-decoration: none;"># </del>Universal Craft Revamp by Sandact6]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/1PePhQj-QUWjAnclBTvZ1u36XtfEZNkxiuQYQKjOyC_4/edit<ins style="font-weight: bold; text-decoration: none;">?usp=sharing </ins>Universal Craft Revamp by Sandact6]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Craft Charms ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Craft Charms ==</div></td></tr>
</table>Springhttps://exalted.mushhaven.com/index.php?title=Systems&diff=1470110&oldid=prevSpring: Swapped the link on the venture system to one without sci-fi/cyberpunk stuff, also removed the sex venture because _Why2024-01-03T00:00:49Z<p>Swapped the link on the venture system to one without sci-fi/cyberpunk stuff, also removed the sex venture because _Why</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/<del style="font-weight: bold; text-decoration: none;">1yR6QizzY7PMlXqljEehuI-9zHtYUgGfDZHIUcasFTss</del>/edit<del style="font-weight: bold; text-decoration: none;"># </del>Venture System by Sandact6]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/<ins style="font-weight: bold; text-decoration: none;">1W2ACN5wN1OyqG3amqtmhaa8xJePkfCdQXu4ejWCUjkU</ins>/edit Venture System by Sandact6]</div></td></tr>
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</table>Springhttps://exalted.mushhaven.com/index.php?title=Systems&diff=1470109&oldid=prevSpring: Changed the link to a pared down version of the craft rewrite2024-01-02T23:34:40Z<p>Changed the link to a pared down version of the craft rewrite</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/<del style="font-weight: bold; text-decoration: none;">1MFdI_e4_OsW4YdBEV19ZhssdBWTB2d68GtHluUMndKw</del>/edit# Universal Craft Revamp by Sandact6]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://docs.google.com/document/d/<ins style="font-weight: bold; text-decoration: none;">1PePhQj-QUWjAnclBTvZ1u36XtfEZNkxiuQYQKjOyC_4</ins>/edit# Universal Craft Revamp by Sandact6]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Craft Charms ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Craft Charms ==</div></td></tr>
</table>Springhttps://exalted.mushhaven.com/index.php?title=Systems&diff=1470097&oldid=prevSpring: Fighting/Dire Chains HR'd to allow for the melee tag.2023-07-22T02:11:45Z<p>Fighting/Dire Chains HR'd to allow for the melee tag.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page.</div></td></tr>
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</table>Springhttps://exalted.mushhaven.com/index.php?title=Systems&diff=1469977&oldid=prevVolund at 17:40, 27 September 20222022-09-27T17:40:39Z<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[https://docs.google.com/document/d/1yR6QizzY7PMlXqljEehuI-9zHtYUgGfDZHIUcasFTss/edit# Venture System by Sandact6]</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>= Craft =</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>= Craft =</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Project Slots ==</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[https://docs</ins>.<ins style="font-weight: bold; text-decoration: none;">google</ins>.<ins style="font-weight: bold; text-decoration: none;">com/document/d/1MFdI_e4_OsW4YdBEV19ZhssdBWTB2d68GtHluUMndKw</ins>/<ins style="font-weight: bold; text-decoration: none;">edit# Universal Craft Revamp by Sandact6]</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Project Slots are not a thing</del>. <del style="font-weight: bold; text-decoration: none;">Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax</del>. <del style="font-weight: bold; text-decoration: none;">Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed</del>/<del style="font-weight: bold; text-decoration: none;">ignored. They are considered known for purposes of pre-reqs, but need not be purchased. Such Charms should be noted on each character type's respective page. If you encounter one you're not sure about, please bring it to the attention of staff.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Projects and XP Costs ==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">When a Crafter is making something wholly mundane and routine, there is no cost in Crafting XP of any kind. The reason for this is simple: if one is a swordsmith, specialized in making military-grade weaponry, the majority of your time is going to be in making swords. It makes no sense that the swordsmith would be unable to just keep making swords. It is assumed that such an artisan is relying on proven previous designs and not trying anything fancy or special in such undertakings.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Similarly, although creating a multi-deck seaworthy craft </del>the <del style="font-weight: bold; text-decoration: none;">size of a house such as a Cog, Caravel or Galleon is considered to be an Artifact 2 Superior Project with no terminus (see Exalted 3e pg 243)</del>, it <del style="font-weight: bold; text-decoration: none;">does not cost Gold XP</del>. <del style="font-weight: bold; text-decoration: none;">Same goes </del>for <del style="font-weight: bold; text-decoration: none;">large</del>, <del style="font-weight: bold; text-decoration: none;">complex but ultimately mundane structures</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Craft Charms ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Because we are using </ins>the <ins style="font-weight: bold; text-decoration: none;">Craft Revamp</ins>, it <ins style="font-weight: bold; text-decoration: none;">replaces the Craft Charms for every Exalt Type</ins>. <ins style="font-weight: bold; text-decoration: none;">Most relevant canon Charms </ins>for <ins style="font-weight: bold; text-decoration: none;">Solars, Lunars, and Dragon-Blooded</ins>, <ins style="font-weight: bold; text-decoration: none;">exist as modes or Exalt-speccific Charms in the rewrite already</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There is an exception </del>to this <del style="font-weight: bold; text-decoration: none;">rule. If the artisan is attempting something above </del>and <del style="font-weight: bold; text-decoration: none;">beyond the norm, </del>such <del style="font-weight: bold; text-decoration: none;">as inventing a whole new </del>type <del style="font-weight: bold; text-decoration: none;">of weapon or creating a completely new and untested ship design, or perhaps creating a highly ornamental (but still battle-worthy) sword fit for a VIP, the relevant Craft XP must be paid to represent the inspiration and proven expertise needed to make it happen</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Individual Exalt types may have their own special Craft Charms, adapted </ins>to <ins style="font-weight: bold; text-decoration: none;">use </ins>this <ins style="font-weight: bold; text-decoration: none;">new system, </ins>and such <ins style="font-weight: bold; text-decoration: none;">will be listed on that Exalt </ins>type<ins style="font-weight: bold; text-decoration: none;">'s wiki page</ins>.</div></td></tr>
</table>Volundhttps://exalted.mushhaven.com/index.php?title=Systems&diff=1469966&oldid=prevVolund: Created page with "= Craft = == Project Slots == Project Slots are not a thing. Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax. Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously. Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed/ignored. They are considered known for purposes of p..."2022-09-18T04:04:18Z<p>Created page with "= Craft = == Project Slots == Project Slots are not a thing. Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax. Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously. Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed/ignored. They are considered known for purposes of p..."</p>
<p><b>New page</b></p><div>= Craft =<br />
== Project Slots ==<br />
Project Slots are not a thing. Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax. Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously.<br />
<br />
Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed/ignored. They are considered known for purposes of pre-reqs, but need not be purchased. Such Charms should be noted on each character type's respective page. If you encounter one you're not sure about, please bring it to the attention of staff.<br />
<br />
== Projects and XP Costs ==<br />
When a Crafter is making something wholly mundane and routine, there is no cost in Crafting XP of any kind. The reason for this is simple: if one is a swordsmith, specialized in making military-grade weaponry, the majority of your time is going to be in making swords. It makes no sense that the swordsmith would be unable to just keep making swords. It is assumed that such an artisan is relying on proven previous designs and not trying anything fancy or special in such undertakings.<br />
<br />
Similarly, although creating a multi-deck seaworthy craft the size of a house such as a Cog, Caravel or Galleon is considered to be an Artifact 2 Superior Project with no terminus (see Exalted 3e pg 243), it does not cost Gold XP. Same goes for large, complex but ultimately mundane structures.<br />
<br />
There is an exception to this rule. If the artisan is attempting something above and beyond the norm, such as inventing a whole new type of weapon or creating a completely new and untested ship design, or perhaps creating a highly ornamental (but still battle-worthy) sword fit for a VIP, the relevant Craft XP must be paid to represent the inspiration and proven expertise needed to make it happen.</div>Volund