Traits: Difference between revisions

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(Added an abyssal HR for the third dusk anima power)
 
m (Changed the, "Experience" header in the universal HRs to, "Advancement")
 
(9 intermediate revisions by the same user not shown)
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<tabs>
<tabs>
<tab name="Universal">
=== Advancement ===
All merits cost 3xp per dot, rather than (3 x new rating)
</tab>
<tab name="Mortals">
<tab name="Mortals">
No house rules yet.
</tab>
</tab>
<tab name="Solars>
<tab name="Solars>
No house rules yet.
</tab>
</tab>
<tab name="Lunars">
<tab name="Lunars">
No house rules yet.
</tab>
</tab>
<tab name="Dragon-Blooded">
<tab name="Dragon-Blooded">
No house rules yet.
</tab>
</tab>
<tab name="Abyssals">
<tab name="Abyssals">
As a modifier or possible clarification to the third Dusk Caste anima power (A Shadow Falls p.3-4)<br/>
No  house rules yet.
a dusk caste abyssal will not become aware of how to fulfill a specific condition for a creature's<br/>
death or destruction, even as they become aware of what that condition is. To use an example<br/>
from Second Edition, this ability could discover that Sondok needs to be bathed in the blood of her<br/>
daughter to die permanently but could not cause the abyssal to learn her daughter's name, current<br/>
location, or other facts that would aid in meeting that requirement.
</tab>
</tab>
</tabs>
</tabs>

Latest revision as of 22:43, 17 April 2023

Advancement

All merits cost 3xp per dot, rather than (3 x new rating)

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.