Traits: Difference between revisions

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m (Changed the formatting on the third dusk anima power, changed the wording slightly for clarity.)
m (Changed the, "Experience" header in the universal HRs to, "Advancement")
 
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<tabs>
<tabs>
<tab name="Universal">
=== Advancement ===
All merits cost 3xp per dot, rather than (3 x new rating)
</tab>
<tab name="Mortals">
<tab name="Mortals">
No house rules yet.
No house rules yet.
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</tab>
</tab>
<tab name="Abyssals">
<tab name="Abyssals">
Anima Powers
No  house rules yet.
* When using the third Dusk Caste anima power (A Shadow Falls p.3-4) a dusk caste abyssal<br/>will not become aware of how to fulfill a specific condition for a creature's death or destruction,<br/> even as they become aware of what that condition is. To use an example from Second Edition,<br/> this ability could discover that Sondok needs to be bathed in the blood of her daughter to die<br/>permanently but could not cause the abyssal to learn her daughter's name, current location,<br/>or other facts that would aid in meeting that requirement.<br/><br/>
 
 
</tab>
</tab>
</tabs>
</tabs>

Latest revision as of 22:43, 17 April 2023

Advancement

All merits cost 3xp per dot, rather than (3 x new rating)

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.