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(Created page with "= Craft = == Project Slots == Project Slots are not a thing. Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax. Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously. Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed/ignored. They are considered known for purposes of p...") |
m (Made sure the venture system was accessible in google docs permissions, updated the craft link too just to be sure.) |
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= Ventures = | |||
[https://docs.google.com/document/d/1W2ACN5wN1OyqG3amqtmhaa8xJePkfCdQXu4ejWCUjkU/edit?usp=sharing Venture System by Sandact6] | |||
= Craft = | = Craft = | ||
[https://docs.google.com/document/d/1PePhQj-QUWjAnclBTvZ1u36XtfEZNkxiuQYQKjOyC_4/edit?usp=sharing Universal Craft Revamp by Sandact6] | |||
== | == Craft Charms == | ||
Because we are using the Craft Revamp, it replaces the Craft Charms for every Exalt Type. Most relevant canon Charms for Solars, Lunars, and Dragon-Blooded, exist as modes or Exalt-speccific Charms in the rewrite already. | |||
Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page. | |||
= Equipment = | |||
Fighting Chains and their artifact equivalents Dire Chains have the Melee tag. |
Latest revision as of 23:05, 26 January 2024
Ventures
Craft
Universal Craft Revamp by Sandact6
Craft Charms
Because we are using the Craft Revamp, it replaces the Craft Charms for every Exalt Type. Most relevant canon Charms for Solars, Lunars, and Dragon-Blooded, exist as modes or Exalt-speccific Charms in the rewrite already.
Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page.
Equipment
Fighting Chains and their artifact equivalents Dire Chains have the Melee tag.