Traits: Difference between revisions

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(Added a HR for Abyssals concerning their ability to survive in the underworld and shadowlands)
m (Changed the, "Experience" header in the universal HRs to, "Advancement")
 
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<tabs>
<tabs>
<tab name="Universal">
=== Advancement ===
All merits cost 3xp per dot, rather than (3 x new rating)
</tab>
<tab name="Mortals">
<tab name="Mortals">
No house rules yet.
No house rules yet.
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</tab>
</tab>
<tab name="Abyssals">
<tab name="Abyssals">
'''Getting by in the Underworld'''
No  house rules yet.
<br>
Normally the Underworld is a dark and terrifying place full of dangers, and other Exalted must master Survival Charms<br>
if they want any hope of living in its wilderness. For the Abyssal Exalted, however, it is home. Even without any Charms,<br>
they can innately navigate that dark realm, find food and shelter and live comfortably, just as easily as any of the living<br>
could in one of Creation’s more fertile lands.
</tab>
</tab>
</tabs>
</tabs>

Latest revision as of 22:43, 17 April 2023

Advancement

All merits cost 3xp per dot, rather than (3 x new rating)

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.

No house rules yet.