Systems: Difference between revisions
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(Fighting/Dire Chains HR'd to allow for the melee tag.) |
m (Made sure the venture system was accessible in google docs permissions, updated the craft link too just to be sure.) |
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= Ventures = | = Ventures = | ||
[https://docs.google.com/document/d/ | [https://docs.google.com/document/d/1W2ACN5wN1OyqG3amqtmhaa8xJePkfCdQXu4ejWCUjkU/edit?usp=sharing Venture System by Sandact6] | ||
= Craft = | = Craft = | ||
[https://docs.google.com/document/d/ | [https://docs.google.com/document/d/1PePhQj-QUWjAnclBTvZ1u36XtfEZNkxiuQYQKjOyC_4/edit?usp=sharing Universal Craft Revamp by Sandact6] | ||
== Craft Charms == | == Craft Charms == |
Latest revision as of 23:05, 26 January 2024
Ventures
Craft
Universal Craft Revamp by Sandact6
Craft Charms
Because we are using the Craft Revamp, it replaces the Craft Charms for every Exalt Type. Most relevant canon Charms for Solars, Lunars, and Dragon-Blooded, exist as modes or Exalt-speccific Charms in the rewrite already.
Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page.
Equipment
Fighting Chains and their artifact equivalents Dire Chains have the Melee tag.