Character Creation: Difference between revisions
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(Set base merit dots for abyssals to 13 as per experienced chargen rather than 3, thanks to Gaia for pointing this out.) |
m (Added bullet points to the DB educations for readability's sake, removed linebreak tags.) |
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*Attributes: 8/6/4 | *Attributes: 8/6/4 | ||
*Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education. | *Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education. | ||
Educations<br/> | *Educations<br/> | ||
The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts | **The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts | ||
The Heptagram (Realm): Craft, Lore, Occult | **The Heptagram (Realm): Craft, Lore, Occult | ||
The House of Bells (Realm): Archery, Melee, War | **The House of Bells (Realm): Archery, Melee, War | ||
The Spiral Academy (Realm): Bureaucracy, Presence, Socialize | **The Spiral Academy (Realm): Bureaucracy, Presence, Socialize | ||
Pasiap's Stair (Realm): Athletics, Resistance, War | **Pasiap's Stair (Realm): Athletics, Resistance, War | ||
Lookshy: Integrity, Lore, War | **Lookshy: Integrity, Lore, War | ||
Clan Burano (Prasad): Bureaucracy, Integrity, Resistance | **Clan Burano (Prasad): Bureaucracy, Integrity, Resistance | ||
Clan Ophris (Prasad): Athletics, Performance, Socialize | **Clan Ophris (Prasad): Athletics, Performance, Socialize | ||
Forest Witches: Integrity, Occult, Survival | **Forest Witches: Integrity, Occult, Survival | ||
*Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy. | *Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy. | ||
*Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement. | *Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement. |
Latest revision as of 17:05, 6 January 2024
Corebook p.125
- Attributes: 6/4/3
- Abilities: 28; No caste/favorite/supernal
- Merits: 7 dots
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), no Curse or Limit Trigger
- Finishing touches: WIP 3, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, no Essence-Pool
- Bonus Points: 21
Corebook p.120, experienced chargen from p.126 in use.
- Attributes: 8/6/4
- Abilities: 5 caste; 5 favored;1 supernal; 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
- Merits: 13 dots
- Charms: 20
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), Choose Limit Trigger (p 170-171)
- Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
- Bonus Points: 18
Dragon-Blooded: What Fire Has Wrought p.138
- Attributes: 8/6/4
- Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education.
- Educations
- The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts
- The Heptagram (Realm): Craft, Lore, Occult
- The House of Bells (Realm): Archery, Melee, War
- The Spiral Academy (Realm): Bureaucracy, Presence, Socialize
- Pasiap's Stair (Realm): Athletics, Resistance, War
- Lookshy: Integrity, Lore, War
- Clan Burano (Prasad): Bureaucracy, Integrity, Resistance
- Clan Ophris (Prasad): Athletics, Performance, Socialize
- Forest Witches: Integrity, Occult, Survival
- Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy.
- Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement.
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
- Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+11, Peripheral Essence Pool: [Essence x 4]+23
- Bonus Points: 18
Lunars: Fangs at the Gate p.115, Experienced chargen from p.114 in use
- Attributes: 9/7/5; Note 2 Caste Attributes (Full Moon: Physical, Changing Moon: Social, No Moon: Mental) and 2 Favored Attributes.
- Abilities: 28 dots, 4 Specialties
- Merits: 13
- Charms: 20
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
- Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+15, Peripheral Essence Pool: [Essence x 4]+34
- Bonus Points: 18
Sidereals backer preview #2 p.6-7
- Attributes: 8/6/4
- Abilities: 5 caste, 5 favored, martial arts is caste in addition to the five chosen.
- Merits: 13, free martial artist merit, +5 spread across Backing, Contacts, Manse, Mentor, Resources, and Retainer if in the employ of the Bureau of Destiny.
- Charms: 20
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
- Finishing Touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: 9 + [Essence x 2] , Peripheral Essence Pool: 25 + [Essence x 6]
- Bonus Points: 18
Infernals: The To Rule in Hell
- Attributes: 8/6/4
- Abilities: 5 caste; 5 favored; 1 profane (Equivalent to supernal), 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
- Merits: 16
- Charms: 20
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
- Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
- Bonus Points: 18
- Attributes: 8/6/4
- Abilities: 5 caste; 5 favored; 1 chthonic (Equivalent to supernal), 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
- Merits: 13, abyssals serving a deathlord gain +3 merit dots and Mentor 3 for free.
- Charms: 20
- Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
- Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
- Bonus Points: 18
Houserules
Languages
- 1 Language other than Riverspeak
- + Riverspeak for free