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(Created page with "= Craft = == Project Slots == Project Slots are not a thing. Tracking them is not fun, and Charms which do little except give you room to make more things are a silly and bothersome tax. Note that this is not a license to have ten thousand unique Artifacts all in the works simultaneously. Any Charms which PURELY provide crafting slots, alter the cost of crafting slots, or enhance crafting slots in some way are removed/ignored. They are considered known for purposes of p...") |
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= Ventures = | |||
[https://docs.google.com/document/d/1yR6QizzY7PMlXqljEehuI-9zHtYUgGfDZHIUcasFTss/edit# Venture System by Sandact6] | |||
= Craft = | = Craft = | ||
[https://docs.google.com/document/d/1MFdI_e4_OsW4YdBEV19ZhssdBWTB2d68GtHluUMndKw/edit# Universal Craft Revamp by Sandact6] | |||
== Craft Charms == | |||
Because we are using the Craft Revamp, it replaces the Craft Charms for every Exalt Type. Most relevant canon Charms for Solars, Lunars, and Dragon-Blooded, exist as modes or Exalt-speccific Charms in the rewrite already. | |||
Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page. |
Revision as of 17:40, 27 September 2022
Ventures
Craft
Universal Craft Revamp by Sandact6
Craft Charms
Because we are using the Craft Revamp, it replaces the Craft Charms for every Exalt Type. Most relevant canon Charms for Solars, Lunars, and Dragon-Blooded, exist as modes or Exalt-speccific Charms in the rewrite already.
Individual Exalt types may have their own special Craft Charms, adapted to use this new system, and such will be listed on that Exalt type's wiki page.