Solars
Charms
Craft
All canon Craft Charms are replaced by those found in Universal Craft Revamp by Sandact6.
Any Solar-specific Craft Charms not found in this document can be added below.
Breach-Healing Method
Retained with edits
Prerequisite Charms: Flawless Restoration Methodology
Lore
Flowing Mind Prana
Update Charm as follows.
Cost: 10m, 1wp; Mins: Lore 3, Essence 1
Keywords: Mute
Prerequisite Charms: Harmonious Academic Methodology
Through a carefully crafted tutoring session, the Solar's student gains (higher of Solar's Lore or 3) dots of Abilities, or up to (Solar's Lore/2, rounded up) dots of Attributes, though new ratings cannot exceed the Solar's own. For every two dots learned in this manner, the Solar may confer or strengthen an intimacy as per the canon writeup of this Charm.
Player characters incur experience debt for raising traits in this way; a given Storyteller character can only benefit from this Charm once per story.
First Knowledge's Grace
Update Charm as follows.
Cost: --; Mins: Lore 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Flowing Mind Prana
This Charm permanently upgrades Flowing Mind Prana with the capabilities of this Charm's canon writeup.
Hidden Wisdom Bestowal
Update Charm as follows.
Cost: 5m
Tireless Learner Method
This Charm is removed, until it can be reworked.
Selfsame Master Instructor
The single Charm or Spell the Lawgiver chooses to teach replaces the Ability or Attribute dots normally conferred by Flowing Mind Prana.
Melee
Glorious Solar Saber
The weapon produced by this charm may take the form of any preexisting artifact melee weapon from 3e core (p.594-597) selected upon learning this charm,
though the form itself may only be changed once per story. Players are encouraged to roleplay this as some new or different development of skill
in melee combat but this is not required.