Character Creation

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Corebook p.125

  • Attributes: 6/4/3
  • Abilities: 28; No caste/favorite/supernal
  • Merits: 7 dots
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), no Curse or Limit Trigger
  • Finishing touches: WIP 3, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, no Essence-Pool
  • Bonus Points: 21

Corebook p.120, experienced chargen from p.126 in use.

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored;1 supernal; 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 13 dots
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), Choose Limit Trigger (p 170-171)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Dragon-Blooded: What Fire Has Wrought p.138

  • Attributes: 8/6/4
  • Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education.
  • Educations
    • The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts
    • The Heptagram (Realm): Craft, Lore, Occult
    • The House of Bells (Realm): Archery, Melee, War
    • The Spiral Academy (Realm): Bureaucracy, Presence, Socialize
    • Pasiap's Stair (Realm): Athletics, Resistance, War
    • Lookshy: Integrity, Lore, War
    • Clan Burano (Prasad): Bureaucracy, Integrity, Resistance
    • Clan Ophris (Prasad): Athletics, Performance, Socialize
    • Forest Witches: Integrity, Occult, Survival
  • Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy.
  • Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement.
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+11, Peripheral Essence Pool: [Essence x 4]+23
  • Bonus Points: 18

Lunars: Fangs at the Gate p.115, Experienced chargen from p.114 in use

  • Attributes: 9/7/5; Note 2 Caste Attributes (Full Moon: Physical, Changing Moon: Social, No Moon: Mental) and 2 Favored Attributes.
  • Abilities: 28 dots, 4 Specialties
  • Merits: 13
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+15, Peripheral Essence Pool: [Essence x 4]+34
  • Bonus Points: 18

Sidereals: Charting Fate's Course p.112, experienced chargen from p.117 in use.

  • Attributes: 8/6/4
  • Abilities: 5 caste, 5 favored, martial arts is caste in addition to the five chosen.
  • Merits: 13, free martial artist merit, +5 spread across Backing, Contacts, Manse, Mentor, Resources, and Retainer if in the employ of the Bureau of Destiny.
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing Touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: 9 + [Essence x 2] , Peripheral Essence Pool: 25 + [Essence x 6]
  • Bonus Points: 18

Infernals: The To Rule in Hell

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored; 1 profane (Equivalent to supernal), 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 16
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Abyssals: Sworn to the Grave (currently backers only), experienced chargen in use.

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored; 1 apocalyptic, 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 13, Abyssals serving a Deathlord gain +5 merit dots and Mentor 3 for free.
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Exigents: Chosen of the Little Gods p.46, Experienced chargen from p.48 in use

  • For published Exigents (currently Janest, Puppeteer, Architects, Sovereigns), please refer to the appropriate chargen rules in their specific chapter.
  • Exigents that receive free Excellencies at character creation: Choose them in addition to your 20 starting Charms (for example, experienced Architects receive 22 Charms, 2 of which must be Excellencies, while experienced Sovereigns get to pick 25, 5 of which are their free starting Excellencies).

Alchemicals combined draft manuscript p.141, Experienced chargen (Legendary Champions) from p.144 in use

  • Attributes: 8/6/4; note 3 Caste Attributes and 1 Favored Attribute.
  • Abilities: 28 dots; 4 Specialties.
  • Merits: 13 (Eight Nations Champions distribute 5 additional dots among Backing, Command, Contacts, Influence, and Resources - this doesn't apply if they're spirited away into Creation!)
  • Charms: 20 (15 Charm slots; use the +pools command to assign Charms to slots)
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: 11 + [Essence x2], Peripheral Essence Pool: 27 + [Essence x6]
  • Bonus Points: 18
  • Caution: If you want to spec heavily into Crafting, please work it out with staff. Alchemical crafting Charms are not part of the homebrew craft system we are using, and whether they will ever be added is unknown.

Exigents: Chosen of the Little Gods p.46, Experienced chargen from p.48 in use

  • Attributes: 8/6/4
  • Abilities: 28 dots; 4 Specialties. Dream-Souled don't have Caste or Favored Abilities.
  • Merits: 13
  • Charms: 20, plus 5 free Excellencies
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative).
  • Ideal: Choose 1 Defining Principle to represent your Ideal (see p.340 for examples). Note this in a +bg or +info file.
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+11, Peripheral Essence Pool: [Essence x 4]+23
  • Bonus Points: 18

Exigents: Chosen of the Little Gods p.46, Experienced chargen from p.48 in use

  • Attributes: 8/6/4
  • Abilities: 28 dots; 4 Specialties. Dream-Souled don't have Caste or Favored Abilities.
  • Merits: 13
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 2]+11, Peripheral Essence Pool: [Essence x 6]+27
  • Bonus Points: 18

Exigents: Chosen of the Little Gods p.46, Experienced chargen from p.48 in use

  • Attributes: 8/6/4
  • Abilities: 28 dots; 4 Specialties. Umbrals don't have Caste or Favored Abilities.
  • Merits: 13
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • The Shadow: Choose a driving motivation for your Shadow (examples on p.377). Note this in a +bg or +info file.
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 2]+11, Peripheral Essence Pool: [Essence x 6]+27
  • Bonus Points: 18

Houserules

Languages

1 Language other than Riverspeak
+ Riverspeak for free