Character Creation: Difference between revisions

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(Set base merit dots for abyssals to 13 as per experienced chargen rather than 3, thanks to Gaia for pointing this out.)
m (Added bullet points to the DB educations for readability's sake, removed linebreak tags.)
 
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*Attributes: 8/6/4
*Attributes: 8/6/4
*Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education.
*Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education.
Educations<br/>
*Educations<br/>
The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts<br/>
**The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts
The Heptagram (Realm): Craft, Lore, Occult<br/>
**The Heptagram (Realm): Craft, Lore, Occult
The House of Bells (Realm): Archery, Melee, War<br/>
**The House of Bells (Realm): Archery, Melee, War
The Spiral Academy (Realm): Bureaucracy, Presence, Socialize<br/>
**The Spiral Academy (Realm): Bureaucracy, Presence, Socialize
Pasiap's Stair (Realm): Athletics, Resistance, War<br/>
**Pasiap's Stair (Realm): Athletics, Resistance, War
Lookshy: Integrity, Lore, War<br/>
**Lookshy: Integrity, Lore, War
Clan Burano (Prasad): Bureaucracy, Integrity, Resistance<br/>
**Clan Burano (Prasad): Bureaucracy, Integrity, Resistance
Clan Ophris (Prasad): Athletics, Performance, Socialize<br/>
**Clan Ophris (Prasad): Athletics, Performance, Socialize
Forest Witches: Integrity, Occult, Survival<br/>
**Forest Witches: Integrity, Occult, Survival
*Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy.
*Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy.
*Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement.
*Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement.

Latest revision as of 17:05, 6 January 2024

Corebook p.125

  • Attributes: 6/4/3
  • Abilities: 28; No caste/favorite/supernal
  • Merits: 7 dots
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), no Curse or Limit Trigger
  • Finishing touches: WIP 3, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 1, no Essence-Pool
  • Bonus Points: 21

Corebook p.120, experienced chargen from p.126 in use.

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored;1 supernal; 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 13 dots
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative), Choose Limit Trigger (p 170-171)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Dragon-Blooded: What Fire Has Wrought p.138

  • Attributes: 8/6/4
  • Abilities: 5 Aspect (Caste); 5 favored; 28 dots (fav min 1, fav choices may not also be chosen for aspect; Max 3); 2 Specialties among 3 abilities based on education.
  • Educations
    • The Cloister of Wisdom (Realm): Integrity, Lore, Martial Arts
    • The Heptagram (Realm): Craft, Lore, Occult
    • The House of Bells (Realm): Archery, Melee, War
    • The Spiral Academy (Realm): Bureaucracy, Presence, Socialize
    • Pasiap's Stair (Realm): Athletics, Resistance, War
    • Lookshy: Integrity, Lore, War
    • Clan Burano (Prasad): Bureaucracy, Integrity, Resistance
    • Clan Ophris (Prasad): Athletics, Performance, Socialize
    • Forest Witches: Integrity, Occult, Survival
  • Merits: 13 dots, +5 spread across Backing, Command, Contacts, Followers, Influence, Resources, or Retainers for Terrestrials from the Realm, Prasad, or Lookshy.
  • Charms: 15, plus 5 with the excellency keyword, one charm may be a signature charm that ignores the essence requirement.
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+11, Peripheral Essence Pool: [Essence x 4]+23
  • Bonus Points: 18

Lunars: Fangs at the Gate p.115, Experienced chargen from p.114 in use

  • Attributes: 9/7/5; Note 2 Caste Attributes (Full Moon: Physical, Changing Moon: Social, No Moon: Mental) and 2 Favored Attributes.
  • Abilities: 28 dots, 4 Specialties
  • Merits: 13
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence]+15, Peripheral Essence Pool: [Essence x 4]+34
  • Bonus Points: 18

Sidereals backer preview #2 p.6-7

  • Attributes: 8/6/4
  • Abilities: 5 caste, 5 favored, martial arts is caste in addition to the five chosen.
  • Merits: 13, free martial artist merit, +5 spread across Backing, Contacts, Manse, Mentor, Resources, and Retainer if in the employ of the Bureau of Destiny.
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing Touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: 9 + [Essence x 2] , Peripheral Essence Pool: 25 + [Essence x 6]
  • Bonus Points: 18

Infernals: The To Rule in Hell

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored; 1 profane (Equivalent to supernal), 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 16
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Abyssals: A Shadow Falls

  • Attributes: 8/6/4
  • Abilities: 5 caste; 5 favored; 1 chthonic (Equivalent to supernal), 28 dots (fav min 1, fav choices may not also be chosen for caste; Max 3); 4 Specialties
  • Merits: 13, abyssals serving a deathlord gain +3 merit dots and Mentor 3 for free.
  • Charms: 20
  • Intimacies: Choose at least 1 of each (Defining, Major, Minor, Negative)
  • Finishing touches: WIP 5, Health (-0,-1, -1, -2, -2, 4, Incap), Essence 2, Personal Essence Pool: [Essence x 3]+10, Peripheral Essence Pool: [Essence x 7]+26
  • Bonus Points: 18

Houserules

Languages

1 Language other than Riverspeak
+ Riverspeak for free